![Vr desktop mac](https://loka.nahovitsyn.com/3.png)
![duke nukem time to kill pc duke nukem time to kill pc](https://1.bp.blogspot.com/-B0p3sa6RlWw/VKsMoOzv4xI/AAAAAAAAATY/uiHFNwHlXqs/s1600/duke3.jpg)
Is actually a green short metallic/stone horizontal texture to be used with steps or raised teleporters or the like.
![duke nukem time to kill pc duke nukem time to kill pc](https://treecine.weebly.com/uploads/1/2/6/1/126177176/809341871.jpg)
Since animated sprites are defined separately from Tile defines, it's unknown what function this would have. Is in reality the teleporter floor sprite which animates. It's unknown what function CAMERAPOLE could have had GENERICPOLE is used when possible in the final campaign. Is in reality the fourth frame of Tile 551 DOMELITE. Labelled, but it doesn't appear to have any noticeable function.
![duke nukem time to kill pc duke nukem time to kill pc](https://vgboxart.com/boxes/PSX/29799-duke-nukem-time-to-kill-full.jpg)
No longer has an effect without modifications. Most likely replaced in favor of using alternate effects. The DOORTILE labels are also dubious at best and it's questionable to what function they would have been used for, since you don't need specifically-labelled textures in order to operate a door in the final game.Ī Space Shuttle texture, comes right after the fan textures. Most DOORTILEs correspond to actual door textures, but a few don't and are assumed to have been overwritten at some point. It certainly could be used as a door tile, but it doesn't seem like that is what this label was intended for in this circumstance. Certainly isn't a water tile now.Ī "dumpster" texture with yellow warning stripes. "EPISODE" is too ambiguous to guess what it would have meant, but probably something to do with menu graphics.Ī worn metal texture. Of course, there's a lot of defines that are unused, so an attempt to document strange and unused functions/labels is below.Īccording to the source code, this tile would be used by a floor-over-floor effector (SE 40).Ī wall texture with a circuit breaker box. Much of it is hard-coded to the executable, but some of it is soft-coded within the GAME.CON script file.
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